In the learning and development sector, gamification is defined as a mixture of principles and key gaming elements that describes the essential learning objectives and produces a highly engaging training session. It helps the candidates to grasp the goals of the organization effectively when compared to traditional training methods. Gamification enhances the learning process through friendly competition and cultivates noticeable behavioral change.
Gamification in recruitment - Limitations of Gamification in recruitment
Presentations | English
Manu Melwin Joy
18.00
Gamification in Customer Engagement - Home Shoppoing Network
Presentations | English
Manu Melwin Joy
20.00
Gamification in HR - Improving HR Management through Gamification
Presentations | English
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Manu Melwin Joy
56.00
Gamification in Customer Engagement - SeatPG Connection Game
Presentations | English
Manu Melwin Joy
18.00
Gamification in Customer Engagement - Heineken Case Study
Presentations | English
Manu Melwin Joy
16.00