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Virtual Reality

Presentations | English

VR? Ring any bells? Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet. There are 3 primary categories of virtual reality simulations used today: non-immersive, semi-immersive, and fully-immersive simulations. The goal of VR is to provide human beings with a virtual environment where we can interact with a computer just as we do in the real world, that is, by talking with a virtual human in a spoken language, by writing a letter, or by drawing a picture. Games, surgery, and flight simulators are the most well-known uses of virtual reality but other, lesser well-known applications include Visualizations, e.g. geographical, Study and treatment of addictions, and Weather forecasting. Virtual Reality creates an artificial environment with software. The artificial environment gets presented to the audiences in a way that encourages them to accept and believe it as a real environment. VR technology creates primary experience focusing on two senses, i.e., vision and sound.

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Lumens

10.50

Lumens

PPTX (42 Slides)

Virtual Reality

Presentations | English