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Social Gamification World Bank Case Study

Presentations | English

To solve real-world social problems like healthcare, hunger, flood, education, and many more, the World Bank launched a gamification app called EVOKE. It motivates youngsters across the globe to propose qualitative solutions to social problems. To make the activity more intriguing the app includes video game techniques and social networking sites. The top performers can win scholarships and mentorships with world-class business leaders.

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PPTX (10 Slides)

Social Gamification World Bank Case Study

Presentations | English